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 Systems: Leveling Up and PVP Rules

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Join date : 2015-12-18

Systems: Leveling Up and PVP Rules Empty
PostSubject: Systems: Leveling Up and PVP Rules   Systems: Leveling Up and PVP Rules Icon_minitimeSat Dec 19, 2015 4:52 am

There are a multitude of ways to gain power on this site. Whether you get it by training, earn it through combat, or assist the plot of the site in some way, heck, even strengthening the bonds of friendship, you can start your way up the scale of power in no time.

The first rule of leveling up is to gain experience. Experience is gained in doing just about anything, as long as the Roleplay thread is completed and requested for a grading in the appropriate area (or ask a Judge or Bishop to handle it via PM). In order to level up one time you need to earn a sum of experience equal to your current level times 10^your tier, Civilian Tier being 0, Fighter Tier being 1, and Monster Tier being 2. Ascendant Tier levels up differently and God Tier has no levels.

To make it easy here's a few lists to help you along.

Current Level - EXP To Next Level:

When you level up, your exp resets to 0 and you must earn from 0 to the required number to level up again.


A storyline is a term which simply refers to any RP thread which is neither training, a plot thread, or a PvP match, that affects the character's involved, advancing their story, friendship. These threads may make use of player custom NPCs, played by the players, and any narrative means to tell a story.

The thread will be graded based on quality of the story, quality of the individual posts that make up the story, and the number of posts there are, while also taking into consideration the amount of time placed into it. The resulting grade will be a number of experience points and other possible rewards if the person grading feels you've earned them. Notes may be taken for comedic purposes, commentary, and/or constructive criticism, though they may be neglected at the subject's request.

Note that Judges do not Judge fights in Storylines, not even PvP fights, so these fights must be scripted and damage determined by the ones involved.


A narrator is a staff member who you have gotten to act as a game master, creating legitimate challenges for your character, and any other characters involved. This will involve the creation and/or use of NPCs, who will play an integral role in the story of the thread. A Narrator, if nothing else, is an RP partner who isn't using a character, and is just giving you a scenario to overcome. Narrators are a fellow storyteller, and in no way control your character. As they are a staff member directly in charge of the roleplaying thread, they will act as a judge, making any combat which may go down an official match, albeit they are going to be more lenient with actual rules. The narrator themselves might opt to not judge a fight for the sake of streamlining the thread, since one-punching everyone in a room is certainly a lot less time consuming and stressful than a 15 vs 1 brawl with legitimate strategy needing to be involved. A Narrator, as a staff member, will likely be the one Judging the thread as well and giving rewards.

As a note, not every staff member will be interested in Narrating at any given point. There will be times when they are altogether swamped. Thusly normal members are allowed to Narrate as well if they wish to. When acting as solely the narrator, a member acting as such will be rewarded some experience points by the official Judge for the thread. Not as much as they would earn by actually participating in the thread themselves, but some.


A training thread is a thread in which a character (or more) attempt to gain strength and force their level to go up through actively working towards it. In this sort of thread, one practices moves, becomes more in touch with their Borrowed Power, or other such things in order to hone their skills and boost their physical level.

This sort of thread is graded much similarly to Storylines, though at the same time it is far different. While the sum of experience one can gather quickly is higher than that of a quick storyline, the sum can cap and thusly fall short of a sufficiently good and long storyline. The grading is also a bit more critical in how you train, grading by the paragraph, and paying attention to the details, not giving credit for the areas of the thread where you are not training. Still, this sort of thread is helpful for those just short a few exp, or low on the level.

The most exp a person can train for each level is 50. This is disregarded at Fighter Level 7 for the Mutu/Borrowed Power training session, capably granting the whole level if one earns it.

A training session may forsake the 50 exp in order to learn another martial art from another player. This can be a cultural exchange of martial arts or a one way training session, where one character learns a martial art and the other character just gains experience points. A character does not learn the martial art if their training session would not earn 50 exp.


PvP is a thread in which two or more players combat one another with their skills at hand. PvP done OOC (Out of Character) does not require a Judge, and does not grant Experience Points. A PvP done IC (In Character) does require a Judge, and does grant Experience Points. The difference is obvious, OOC fights will not actually affect the characters involved, while IC fights will affect the characters. Referencing an OOC fight In Character is considered metagaming.

The rules for an IC PvP match are simple. Each character gets two moves on each of their posts in combat, plus one for every 2 opponents they are faced, following correct post order. After each of the combatants posts once, they must have a Judge look it over and post the results of the melee, taking into account the two posts before the most recent post, but follows the defensive action of the most recent. The following is a very rough example.

The Following:

In OOC PvP matches you may fight however you choose.

The results for participating in an IC PvP match, is EXP.

The overall quality of the fight is graded by one of the Judges that was judging the fight. The results are then pooled together, the winner gets 75% of the pool and the loser gets a measly 25%. In the rare case of a tie, the pool is split evenly. Certain circumstances will alter the splitting of this pool such as significant level difference, overwhelmingly better or worse quality from the loser or winner (respectively), it could be possible for the winner to only get 1% of the pool while the loser got 99% just for surviving.

Private Missions

Yes, because we are a great site full of great members the plot is obligatorily going to be complex on some levels. Now get this, there is actually a good deal of possibility by joining this forum and just creating a character, you can actually get involved with the plot beyond the simplicity of the tournament. This is shown in the form of a staff member viewing your character, finding out they are perfect for a portion of the plot's puzzle, and sending you a PM with a Private Mission.

Private Mission can easily be disguised as normal Storylines, where many people can join openly. A person must not reveal that they are on a private mission, at least for the first couple posting rounds of the Storyline. This is so as to attract people who want to RP, not people who just want to be involved with the plot and screw normal RP. Most Private Missions will have a listed cap on the number of members allowed to join, after which your topic title should be switched to closed to new people from joining.

Given you accept the Private Mission and have reached the topic member count needed, or two pages of RP, the staffer who gave you the mission will begin to act as a narrator, adding in the various NPCs involved in the scenario, generally throwing the situation at you. Completing a Private Mission successfully (or at least fully) will result in all members involved gaining at least one level, or maybe even more if the Private Mission went particularly well, or was particularly epic.

HP and GP

The system for HP and GP is simple. Your HP is representative of your damage threshold before you're unconscious, or it becomes too dangerous to let you keep fighting, etc. Essentially you lose. GP is representative of your ability of use and Sustain Borrowed Power abilities. You run out of GP you can't borrow power anymore.

When you are approved, your character has a certain amount of HP and GP given to them based on a dice roll by the Judge who approved your character. HP and GP both increase as you gain experience using them. In order to get more durable, you have to take more blows, and in order to use your Borrowed Power more you have to use it some.

When you level up, if you feel that you have lost enough HP and GP in total to warrant a bit of a boost, just PM the Judge in charge of your area with your proof, and they judge whether you have earned it or not. If you have, they hand you your new totals so you can alter your stat sheet. The amount you get from it is also decided by a dice roll. It isn't uncommon for a level 2 character to start with 300 hp, and a level 6 to start with roughly 500 hp. It is also not uncommon for a level 2 to have more GP than a level 6. GP raises quickly and exponentially, while HP raises at a roughly even rate.
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