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 Kitaki Drunken Fist - [Permission Required]

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PostSubject: Kitaki Drunken Fist - [Permission Required]   Tue Jan 12, 2016 3:02 pm

Creator: Leo North
Martial Art Name: Kitaki Drunken Fist
Other Names: Drunken Kickboxing
Description: Drunken style is among the most difficult styles of wushu due to the need for advanced basic requirements. Its intangible, heavy sloshing power is gained through training the body to be soft and agile through basic training and the drunken forms. While in fiction practitioners of zui quan are portrayed as being actually drunk, zui quan techniques are highly acrobatic and require a great degree of balance and coordination, such that attempting to perform these moves while drunk is dangerous, if not impossible.

Drinking, swaying, and falling with great momentum are used to fight. This power must be from softness and heaviness. Even the most unusual parts of the body are actively used to attack and defend. The main hand gesture imitates holding a small cup of wine. The Kitaki family variation of this art, however, takes the rest of the basis from Japanese kickboxing, utilizing the swaying movements of the art of the drunken fist, while also focusing more on legitimate punches. The style itself is focusing on the seemingly unbalanced way of movement, requiring incredible flexibility and balance, focusing on using kicks to unbalance the enemy and get them in the rhythm to defend against them, before utilizing much more powerful punches (which i a main focus of the art), using the unpredictable movements to make it much harder to defend against a skilled user.

Specialties: Punches, Unpredictability, Dodging
Sub-Specialties: Kicks, Flexibility, Stances

History: The technical features of zui quan are based on imitating a drunkard. The main body method is called sloshing, which refers to "Hollow Body, Wine Belly" concept, as though the body is hollow and the lower abdomen (丹田; dantian) is filled with wine (instead of Qi), which travels through the body adding power to the movements.[2] The postures are driven by weight and momentum of the whole body, staggering around, creating sudden power from awkward positions, and fluidity in the movements and transitions from one pose to another. Drunken body style seems peculiar and off-balance, but it is actually in balance.

The Daoist origin story is about the famous 8 immortals getting drunken and unruly at a party for the earth mother and had to be ejected. Which of course did not work and they duly beat all the guards with their drunken kung fu. The great immortal Zhog Li Quan (the teacher of the immortal group) then appeared at a later time to a Taoist who was taught the method of their Drunken Boxing.

The Kitaki Family, being a family that had some known Drunken Fist masters in the past, had made many variations to the style, and, Leo's father had designed yet another addition, carried over from a past--but incomplete--variation that was made during the height of Japanese Kickboxing coming into style. Thus, it mimicked many of the mannerisms, and shied away from the typical style that it derived from, in favor of actually making use of the 'boxing' the style was dubbed with.


Moves:

Wobble - 3
Martial Art: Kitaki Drunken Fist
Type: Unpredictability, Punch
Description: A simple act, where the user seems to have lost balance, but lashes out with a quick, heavy jab, using the momentum behind the unsettled movement to add force to it, simultaneously making it hard to predict.

Shake - 3
Martial Art: Kitaki Drunken Fist
Type: Unpredictability, Kick
Description: A motion that sees the user shakes, seemingly uncontrollably, before lashing out with a kick, using the side to side motion of the shake to add momentum to the blow, with the act making it hard to predict.

Rattle - 3
Martial Art: Kitaki Drunken Fist
Type: Unpredictability, Punch
Description: An act that sees the user stumbling back, yet lashing out with a strong uppercut during the action, making it much harder to predict than usual.

Roll - 3
Martial Art: Kitaki Drunken Fist
Type: Unpredictability, Kick
Description: A motion where the user seems to have fallen, though they quickly turn the apparent fall into a swift roll, which is made to sweep the opponent's legs out from under them.

Stumble - 3
Martial Art: Kitaki Drunken Fist
Type: Unpredictability, Punch
Description: A motion where the user seems to have stumbled, flailing and falling to the ground. In reality, however, the user has move in perfect balance, causing him to fall in a way that puts a spin on their fall, allowing them to use the spin's momentum to send a punch flying towards any opponent fool enough to advance. Due to the way it is done, however, the move is incredibly hard to predict, and, thus, allows the user the ability to better fool foes.

Tipsy Roll - 3
Martial Art: Kitaki Drunken Fist
Type: Unpredictability, Punch
Description: A move, based on the Dempsey Roll, where the user lowers their stance akin to a drunk pitching forward to vomit, increasing their central balance and begins to aggressively weave their body in a pattern similar to the shape of a figure eight, similar to that same drunk swaying on his feet, making it increasingly difficult for the opponent to trace their movements accurately This is followed up by a series of rapidly executed punches whilst continuing their bobbing and weaving, catching the target in a high paced barrage of punches that few succeed on escaping from.
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